Hitman Absolution and Dishonored – Reviews
This is the first time I am writing a game review on my blog as I am trying out different things as I try to keep it up to date.
I am doing something slightly different
this month by giving my brief review of two recent releases rather than
one. The reasoning behind this is that
both games are similar in style and it would be a disservice
to not look at both.
The two games in question are Dishonored and Hitman:Absolution. Both can be described as stealth
assassination games, but loosely. I say
loosely, as both games give the player huge scope for doing things however they
want to do it. And even more impressive
is that both games also have unprecedented replayability due
to this facet.
The underlying story-lines in both games
are vastly different and the tools of the trade are worlds apart too.
In Dishonored, you
are playing the role of a former imperial protector, falsely accused and framed
for the murder of the Empress and kidnap of her daughter.
Initially you will use swords and pistols
as your weapons of choice but as you progress, you will start to learn arcane
magic that will make your kills much more elaborate. So much so that the developers have been surprised at some of the methods of assassination players of the game have used.
Your style of play will also have a major
impact on the final mission you face.
The more chaotic your style, i.e.. lots of blatant killing as opposed to
silent assassination means a more chaotic final mission.
Hitman:Absolution on the other hand, is
based in the real world and uses more standard methods, if using a heavy book
to club someone is standard.
Fans of the Hitman
series will get much more from the initial story-line premise, which starts by
taking a hit on your former handler.
Once you have got to your target, the main meat of the story-line starts
to unfold and the real fun begins.
As with Dishonored, the
missions in Hitman are
open to personal interpretation and method.
But unlike Dishonored, Hitman
allows you are use objects out in the world you find. These can range from common things like bricks and books to more interesting items like poison fish. And if all else fails and you get spotted, and all out gunfight can help resolve the mission.
Both of these games are truly remarkable in
the scope granted, to allow the user to play rather than dictate how and where
they must go, but, both have minor failings.
The story-line in Dishonored is
strange. Each individual mission is
amazing but the sum off all parts is not greater and you might get a sense of
not knowing exactly what is going on.
With Hitman, it is the disguise system that raises
an eyebrow or two. In some
circumstances, you can understand why you need to be careful when ‘borrowing’ a
disguise to pass by others dressed the same.
But the one that raises the biggest question is when disguised as a
cop. However, this minor flaw actually
makes the game better, as you'll be more mindful of being stealthy.
An additional benefit of Hitman, is it's Contracts mode, where you can take part in community created hits to earn money to buy unlocks. Although the missions are small locations based from the main game, you will find lots of longevity in playing this.
Both of these games have awards written all over them due to the freedom they give to the player and the replayabilty that will keep players trying different methods of completing the missions.


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